Tetris br11/11/2023 ![]() ![]() Here are all basic ways to get a Perfect Clear after the second T-Spin Double. It results in 2 T-Spin Doubles within the first 2 bags followed by a Perfect Clear opportunity after 6 cleared lines. This way involves placing the J piece flat on top of the O piece. Those ways have become known as TKI openings in the English speaking community, although the TKI 3 Opening just represents a special way in the Japanese community (which uses TKI to refer to Triple Double attacks). Those ways result in a flat stack and allow to make a second T-Spin Double within another bag. There are several ways to continue this placement with a T-Spin Double within a single bag (first 7 pieces), usually by placing the S or Z piece horizontally on top of it and the O piece in the opposite corner. Placing the I piece flat in the middle is the most common way to start a game with an I-piece. One could also arrange the techniques by when the first T-Spin is made (single bag opener vs cannons). The Openers in this section are arranged by which pieces are required to come early in first bag. The T's middle finger points towards 2 of those corners if only 1 of those 2 corners is filled, then the T-Spin is just counted as a T-Spin Mini - unless the last rotation kicked the T-piece 2 rows down and 1 column to the side ("T-Spin Triple kick").Īn STSD: It counts as a regular T-Spin Double because of the T-Spin Triple kick. A T-Spin is a placement of a T piece where the last move was a rotation and where at least 3 of the 4 corners are filled. T-Spin Openers focus on making a few T-Spin line clears within the first 3 bags or so. Also note that sidestacked Combos and Perfect Clears work better in games with Garbage Blocking. However, in Puyo Puyo Tetris the garbage column may change during an attack, so even garbage from Tetris, T-Spins and Perfect Clears can become messy by chance. In those games, T-Spin Openers will have barely any effect, except if the opponent uses Combos or Perfect Clears. The garbage in Tetris Friends and Tetris Online Japan / Poland is pretty clean, so garbage can be cleared pretty quickly. Garbage Blocking means delaying the insertion of garbage until a combo breaks. Note that the numbers for Tetris Battle stand for the Arena mode bombs will always switch columns after each row. However, in Tetris Battle, lines sent through combos and back-to-back are treated as separate attacks, resulting in more messy garbage there. An attack usually means all garbage sent by one line clear (including combo and back to back bonus, also note that multiple line clears can become one attack in Puyo Puyo Tetris when stalling a little). if two attacks send 1 line each in Tetris Friends, then the holes will always be in different columns). if an attack sends 2 lines in Puyo Puyo Tetris, then there is a 30 % chance that the 2 holes will be in different columns), and "after attack" means the chance of a hole change from the last row of an attack with the first row of the very next attack (e.g. In the following table "during attack" refers to the chance of a hole change from one row to the next for each garbage row sent in a given attack (e.g. All games will use exactly one hole per garbage line but the position of this hole (column) may be influenced by certain factors. The consistency of garbage also influences of how important Openers are. Note that in most games, the game will scrap the lines sent by combos and line clears when a Perfect Clear occurs. Here is what a combo sends (additional to the line clear):Īnd finally what a Perfect Clear sends. ![]() A Tetris or T-Spin line clear collects the back-to-back bonus, if the last line clear was also either a Tetris or T-Spin (and not a regular Single, Double or Triple). ![]() Here is what a line clear sends depending on the client:ī2b stands for Back-to-Back. Combos and Perfect Clears do not score many points in singleplayer and for scoring purposes it is usually best to use a looping T-Spin technique like Infinite TST or ZT Stacking. This article majorly focuses on multiplayer and versus matches. It is implied that the reader is aware of what placements can be done in the Super Rotation System (e.g. ![]()
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